#include "bsp/AQLightgridHolder.h" AQLightgridHolder::AQLightgridHolder() : Super() { editorBillboard = CreateDefaultSubobject(TEXT("EditorBillboard")); RootComponent = editorBillboard; editorBillboard->SetHiddenInGame(true); editorBillboard->SetCollisionEnabled(ECollisionEnabled::NoCollision); editorBillboard->SetMobility(EComponentMobility::Static); editorBillboard->SetRelativeScale3D(FVector(0.5f, 0.5f, 0.5f)); // default icon static ConstructorHelpers::FObjectFinder iconTexture(TEXT("/Engine/EditorResources/S_Trigger")); editorBillboard->SetSprite(iconTexture.Object); }